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উদ্ভাবনের গল্প

২৩ ডিসেম্বর, ২০২০ ০৯:২২ পূর্বাহ্ণ

Learning 'yes', 'no' Question

**Basically our learners are suffering from English phobia. They are not interested to speak in English.That's why, we should take some innovative techniques so that learners can get anopportunity to speak English.Through this game there is a healthy opportunity for the learners to remove their shyness and easily possible to engage the whole class. Actually learners will take part in this game willingly.This is a whole class activities. So I think, all the learners will take part in this interesting activities.If a learners take part in this game, learners will be successfully learn how to make 'yes', 'no' question and give the answer and gradually learners will remove their shyness, remove their English phobia.

**As a facilitator, we can change the role of magician. By changing the role of magician, we will make sure that every learner can get opportunity to play a role of magician.

**The benefits of the innovative story-----

# No cost to arrange this activities.

# learners response at a time, so there is no shyness.

#Active participation is ensured.

#Possible to remove the learners English phobia.

#Learning will be sustainable. 

#Learners will be learn in the midest of enjoyable environment.

I have got excellent output to apply this techniques.

So I would like to request to you apply this techniques.

Honorable college's,

Please observe my innovative story and give some supportive feedback so that I can  generate more effective and interesting innovative idea.

 Apurba Kumar Bosu

Assistant Teacher In English

Karimunnessa Girls' High School

Pirojpur Sadar, Pirojpur.

Email: [email protected]

Cell phone:01725920147